Sai des Shinobis (Masters 25)
Sai des Shinobis back
Click to flip the card
Sai des Shinobis

Artefakt — Ausrüstung

Die ausgerüstete Kreatur erhält +1/+1.
Immer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du das Sai des Shinobis an diese Kreatur anlegen.
Ausrüsten
English flag
Spanish flag
French flag
German flag
Italian flag
Japanese flag
Korean flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you choose not to attach Sai of the Shinobi to a creature that enters the battlefield, or if you can’t (most likely because the creature has left the battlefield by the time the triggered ability resolves), Sai of the Shinobi doesn’t move.
If you choose not to attach Sai of the Shinobi to a creature that enters the battlefield, or if you can’t (most likely because the creature has left the battlefield by the time the triggered ability resolves), Sai of the Shinobi doesn’t move.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.19€


Related cards

Links
MCT tags