Fuga dos Gremlins
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Fuga dos Gremlins

Encantamento

Quando Fuga dos Gremlins entrar no campo de batalha, crie duas fichas de criatura Gremlin vermelha 1/1. Em seguida, você recebe uma quantidade de (marcadores de energia) igual ao número de criaturas que você controla.
Pague : As criaturas que você controla recebem +1/+0 e ganham ímpeto até o final do turno.
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Rulings

If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
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