Ère de l'innovation
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Ère de l'innovation

Enchantement

À chaque fois qu'un artefact ou un artificier arrive sur le champ de bataille sous votre contrôle, vous pouvez payer . Si vous faites ainsi, vous gagnez (deux marqueurs « énergie »).
Payez , sacrifiez l'Ère de l'innovation : Piochez trois cartes.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature that is both an artifact and an Artificer enters the battlefield under your control, Era of Innovation's triggered ability triggers only once.
You can pay only once each time Era of Innovation's first ability resolves. You can't pay more to get more than .
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
is the energy symbol. It represents one energy counter.
You can't pay more energy counters than you have.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
If a creature that is both an artifact and an Artificer enters the battlefield under your control, Era of Innovation's triggered ability triggers only once.
You can pay only once each time Era of Innovation's first ability resolves. You can't pay more to get more than .
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
is the energy symbol. It represents one energy counter.
You can't pay more energy counters than you have.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
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