Raptor surexcité
Créature — dinosaure
Initiative
Quand le Raptor surexcité arrive sur le champ de bataille, vous gagnez (deux marqueurs « énergie »). Puis, si vous l'avez lancé depuis votre main, exilez les cartes du dessus de votre bibliothèque jusqu'à ce que vous exiliez une carte non-terrain. Vous pouvez lancer cette carte en payant un nombre de égal à sa valeur de mana à la place de payer son coût de mana.
Quand le Raptor surexcité arrive sur le champ de bataille, vous gagnez (deux marqueurs « énergie »). Puis, si vous l'avez lancé depuis votre main, exilez les cartes du dessus de votre bibliothèque jusqu'à ce que vous exiliez une carte non-terrain. Vous pouvez lancer cette carte en payant un nombre de égal à sa valeur de mana à la place de payer son coût de mana.
2/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Any land cards exiled with Amped Raptor's triggered ability will remain in exile. If you choose not to cast the exiled nonland card (either because you don't have enough or you just don't want to), that card will remain in exile as well.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
Rulings
Any land cards exiled with Amped Raptor's triggered ability will remain in exile. If you choose not to cast the exiled nonland card (either because you don't have enough or you just don't want to), that card will remain in exile as well.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
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