Feral Encounter
Sorcery
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Casting Feral Encounter doesn't require any targets. As you put the delayed triggered ability on the stack at the beginning of the next combat phase this turn, you choose the target creature you control and up to one target creature you don't control.
If you cast Feral Encounter and no combat phases occur later in that turn, the delayed triggered ability won't trigger.
If you cast Feral Encounter and no combat phases occur later in that turn, the delayed triggered ability won't trigger.
Rulings
Casting Feral Encounter doesn't require any targets. As you put the delayed triggered ability on the stack at the beginning of the next combat phase this turn, you choose the target creature you control and up to one target creature you don't control.
If you cast Feral Encounter and no combat phases occur later in that turn, the delayed triggered ability won't trigger.
If you cast Feral Encounter and no combat phases occur later in that turn, the delayed triggered ability won't trigger.
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