Witherbloom Command
Sorcery
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you target yourself with the first mode, you may return any land card to your hand, including one you just milled or one that was already there.
If all of Witherbloom Command’s targets are illegal as it tries to resolve, it will do nothing.
If at least one target is still legal as Witherbloom Command tries to resolve, it will resolve and do as much as it can.
If all of Witherbloom Command’s targets are illegal as it tries to resolve, it will do nothing.
If at least one target is still legal as Witherbloom Command tries to resolve, it will resolve and do as much as it can.
Rulings
If you target yourself with the first mode, you may return any land card to your hand, including one you just milled or one that was already there.
If all of Witherbloom Command’s targets are illegal as it tries to resolve, it will do nothing.
If at least one target is still legal as Witherbloom Command tries to resolve, it will resolve and do as much as it can.
If all of Witherbloom Command’s targets are illegal as it tries to resolve, it will do nothing.
If at least one target is still legal as Witherbloom Command tries to resolve, it will resolve and do as much as it can.
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