Witherbloom Command

Sorcery

Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you target yourself with the first mode, you may return any land card to your hand, including one you just milled or one that was already there.
If all of Witherbloom Command’s targets are illegal as it tries to resolve, it will do nothing.
If at least one target is still legal as Witherbloom Command tries to resolve, it will resolve and do as much as it can.
If you target yourself with the first mode, you may return any land card to your hand, including one you just milled or one that was already there.
If all of Witherbloom Command’s targets are illegal as it tries to resolve, it will do nothing.
If at least one target is still legal as Witherbloom Command tries to resolve, it will resolve and do as much as it can.
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Value
2.45€


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MCT tags

Removal