Pacifiste de Lambholt // Bouchère de Lambholt
//
Créature : humain et shamane et loup-garou // Créature : - loup-garou
La Pacifiste de Lambholt ne peut pas attaquer à moins que vous ne contrôliez une créature de force supérieure ou égale à 4.
Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez la Pacifiste de Lambholt. // Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez la Bouchère de Lambholt.
Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez la Pacifiste de Lambholt. // Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez la Bouchère de Lambholt.
3 // 4/3 // 4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Lambholt Pacifist’s power becomes 4 or greater, it fulfills its own restriction and can attack.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Lambholt Pacifist’s power becomes 4 or greater, it fulfills its own restriction and can attack.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Rulings
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Lambholt Pacifist’s power becomes 4 or greater, it fulfills its own restriction and can attack.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Lambholt Pacifist’s power becomes 4 or greater, it fulfills its own restriction and can attack.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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