Pacifista de Lambholt // Carnicera de Lambholt
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Criatura — Chamán licántropo humano // Criatura — Licántropo

La Pacifista de Lambholt no puede atacar a menos que controles una criatura con fuerza de 4 o más.
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Pacifista de Lambholt. // Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma a la Carnicera de Lambholt.

3 // 4/3 // 4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Lambholt Pacifist’s power becomes 4 or greater, it fulfills its own restriction and can attack.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Lambholt Pacifist’s power becomes 4 or greater, it fulfills its own restriction and can attack.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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