Colossus Hammer (Secret Lair Drop)
Colossus Hammer back
Click to flip the card
Colossus Hammer

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
_alt_flag_ru
Chinese flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.
If an ability of the equipped creature states that it has flying “as long as” a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature “has flying as long as it's attacking,” it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.
If an ability of the equipped creature states that it has flying “as long as” a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature “has flying as long as it's attacking,” it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
11.82€


Related cards

Links
MCT tags

Synergie