Marteau colossal
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Marteau colossal

Artefact : équipement

La créature équipée gagne +10/+10 et perd le vol.
Équipement ( : Attachez à la créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.
If an ability of the equipped creature states that it has flying “as long as” a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature “has flying as long as it's attacking,” it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.
If an ability of the equipped creature states that it has flying “as long as” a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature “has flying as long as it's attacking,” it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
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14.10€

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