Shilgengar, Signore della Carestia
Creatura Leggendaria — Antico Demone
Volare
Sacrifica un'altra creatura: Crea una pedina Sangue. Se hai sacrificato un Angelo in questo modo, crea invece un numero di pedine Sangue pari alla sua costituzione.
, Sacrifica sei pedine Sangue: Rimetti sul campo di battaglia ogni carta creatura dal tuo cimitero con un segnalino finale. Quelle creature sono Vampiri in aggiunta ai loro altri tipi.
Sacrifica un'altra creatura: Crea una pedina Sangue. Se hai sacrificato un Angelo in questo modo, crea invece un numero di pedine Sangue pari alla sua costituzione.
, Sacrifica sei pedine Sangue: Rimetti sul campo di battaglia ogni carta creatura dal tuo cimitero con un segnalino finale. Quelle creature sono Vampiri in aggiunta ai loro altri tipi.
6/6
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
If you sacrificed an Angel to pay the cost of Shilgengar's second ability, use the toughness of that Angel as it last existed on the battlefield to determine how many Blood tokens to create.
Multiple finality counters on a single permanent are redundant.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
If you sacrificed an Angel to pay the cost of Shilgengar's second ability, use the toughness of that Angel as it last existed on the battlefield to determine how many Blood tokens to create.
Multiple finality counters on a single permanent are redundant.
Rulings
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
If you sacrificed an Angel to pay the cost of Shilgengar's second ability, use the toughness of that Angel as it last existed on the battlefield to determine how many Blood tokens to create.
Multiple finality counters on a single permanent are redundant.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
If you sacrificed an Angel to pay the cost of Shilgengar's second ability, use the toughness of that Angel as it last existed on the battlefield to determine how many Blood tokens to create.
Multiple finality counters on a single permanent are redundant.
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