Vault 87: Erzwungene Evolution (Fallout)
Vault 87: Erzwungene Evolution back
Click to flip the card
Vault 87: Erzwungene Evolution

Verzauberung — Sage

(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Übernimm die Kontrolle über eine Nicht-Mutant-Kreatur deiner Wahl, solange du Vault 87 kontrollierst.
II — Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. Sie wird zusätzlich zu ihren anderen Typen zu einem Mutanten.
III — Ziehe so viele Karten, wie die höchste Stärke unter den Mutanten, die du kontrollierst, beträgt.
English flag
Spanish flag
French flag
German flag
Italian flag
Japanese flag
Korean flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Vault 87 leaves the battlefield before its first chapter ability resolves, you won’t gain control of the target creature at all.
Use the greatest power among Mutants you control as Vault 87’s last ability resolves to determine how many cards to draw.
The target of Vault 87’s first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won’t end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
If Vault 87 leaves the battlefield before its first chapter ability resolves, you won’t gain control of the target creature at all.
Use the greatest power among Mutants you control as Vault 87’s last ability resolves to determine how many cards to draw.
The target of Vault 87’s first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won’t end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.18€


Related cards

Links
MCT tags