Vault 87: Erzwungene Evolution
Verzauberung — Sage
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Übernimm die Kontrolle über eine Nicht-Mutant-Kreatur deiner Wahl, solange du Vault 87 kontrollierst.
II — Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. Sie wird zusätzlich zu ihren anderen Typen zu einem Mutanten.
III — Ziehe so viele Karten, wie die höchste Stärke unter den Mutanten, die du kontrollierst, beträgt.
I — Übernimm die Kontrolle über eine Nicht-Mutant-Kreatur deiner Wahl, solange du Vault 87 kontrollierst.
II — Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. Sie wird zusätzlich zu ihren anderen Typen zu einem Mutanten.
III — Ziehe so viele Karten, wie die höchste Stärke unter den Mutanten, die du kontrollierst, beträgt.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Vault 87 leaves the battlefield before its first chapter ability resolves, you won’t gain control of the target creature at all.
Use the greatest power among Mutants you control as Vault 87’s last ability resolves to determine how many cards to draw.
The target of Vault 87’s first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won’t end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
Use the greatest power among Mutants you control as Vault 87’s last ability resolves to determine how many cards to draw.
The target of Vault 87’s first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won’t end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
Rulings
If Vault 87 leaves the battlefield before its first chapter ability resolves, you won’t gain control of the target creature at all.
Use the greatest power among Mutants you control as Vault 87’s last ability resolves to determine how many cards to draw.
The target of Vault 87’s first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won’t end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
Use the greatest power among Mutants you control as Vault 87’s last ability resolves to determine how many cards to draw.
The target of Vault 87’s first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won’t end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
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