Aether Spike

Instant

Choose target spell. You get (two energy counters), then you may pay any amount of . Counter that spell unless its controller pays for each paid this way.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You choose the target spell as you cast Aether Spike. You don't choose how much  to pay until Aether Spike is resolving. No player may take actions between the time you choose how much  to pay and the time the target spell's controller chooses whether or not to pay for each  paid this way.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
You choose the target spell as you cast Aether Spike. You don't choose how much  to pay until Aether Spike is resolving. No player may take actions between the time you choose how much  to pay and the time the target spell's controller chooses whether or not to pay for each  paid this way.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
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Value
0.12€


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