Cyclops Superconductor
Creature — Cyclops Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Cyclops Superconductor enters the battlefield, you get (three energy counters).
When Cyclops Superconductor dies, you may pay . When you Cyclops Superconductor deals damage equal to its power to any target.
When Cyclops Superconductor enters the battlefield, you get (three energy counters).
When Cyclops Superconductor dies, you may pay . When you Cyclops Superconductor deals damage equal to its power to any target.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Use the power of Cyclops Superconductor as it last existed on the battlefield to determine the amount of damage Cyclops Superconductor deals due to its reflexive triggered ability.
You don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
You don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Rulings
Use the power of Cyclops Superconductor as it last existed on the battlefield to determine the amount of damage Cyclops Superconductor deals due to its reflexive triggered ability.
You don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
You don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
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