霊気紛争
霊気紛争 back
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霊気紛争

エンチャント

紛争 ― このターンにあなたがコントロールしていたパーマネントが戦場を離れていて、あなたがコントロールしている発生源1つが対戦相手や対戦相手がコントロールしているパーマネントに非戦闘ダメージを与えるなら、代わりにそれはその点数に2を足した点数のダメージを与える。
あなたが1個以上のを得るたび、1つを対象とする。霊気紛争はそれに、その個数に等しい点数のダメージを与える。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
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Value
0.16€


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