Ermitaño del interior // Azote del interior
//
Criatura — Licántropo humano // Criatura — Licántropo
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma al Ermitaño del interior. // El Azote del interior debe ser bloqueado si se puede.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Azote del interior.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Azote del interior.
2 // 3/1 // 2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Rulings
If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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