Wolfbitten Captive // Krallenhorde Killer
Wolfbitten Captive // Krallenhorde Killer back
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Wolfbitten Captive // Krallenhorde Killer
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Creature — Human Werewolf // Creature — Werewolf

: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. // : Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.

1 // 2/1 // 2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can activate Wolfbitten Captive’s ability, let it transform into Krallenhorde Killer, then activate Krallenhorde Killer’s ability, all on the same turn, and vice versa.
If you activate one face’s ability, and some effect causes the card to transform twice that turn, you won’t be able to activate that face’s ability again that turn.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
You can activate Wolfbitten Captive’s ability, let it transform into Krallenhorde Killer, then activate Krallenhorde Killer’s ability, all on the same turn, and vice versa.
If you activate one face’s ability, and some effect causes the card to transform twice that turn, you won’t be able to activate that face’s ability again that turn.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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Value
0.76€


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