Subira, Caravaneira Tulzidi
Criatura Lendária — Humano Xamã
Ímpeto
: Outra criatura alvo com poder igual ou inferior a 2 não pode ser bloqueada neste turno.
, , descarte sua mão: Até o final do turno, toda vez que uma criatura que você controla com poder igual ou inferior a 2 causar dano de combate a um jogador, compre um card.
: Outra criatura alvo com poder igual ou inferior a 2 não pode ser bloqueada neste turno.
, , descarte sua mão: Até o final do turno, toda vez que uma criatura que você controla com poder igual ou inferior a 2 causar dano de combate a um jogador, compre um card.
2/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Once Subira's last ability resolves, check to see if the delayed triggered ability should trigger based on the power of the creatures immediately after damage is dealt, not based on their power as the ability resolves.
You can activate Subira's last ability if your hand is empty. You simply discard zero cards.
If the target creature's power is greater than 2 as the first activated ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 2 after the ability resolves, it still can't be blocked that turn.
Once a creature with power 2 or less has been blocked, Subira's middle ability won't cause it to become unblocked.
You can activate Subira's last ability if your hand is empty. You simply discard zero cards.
If the target creature's power is greater than 2 as the first activated ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 2 after the ability resolves, it still can't be blocked that turn.
Once a creature with power 2 or less has been blocked, Subira's middle ability won't cause it to become unblocked.
Rulings
Once Subira's last ability resolves, check to see if the delayed triggered ability should trigger based on the power of the creatures immediately after damage is dealt, not based on their power as the ability resolves.
You can activate Subira's last ability if your hand is empty. You simply discard zero cards.
If the target creature's power is greater than 2 as the first activated ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 2 after the ability resolves, it still can't be blocked that turn.
Once a creature with power 2 or less has been blocked, Subira's middle ability won't cause it to become unblocked.
You can activate Subira's last ability if your hand is empty. You simply discard zero cards.
If the target creature's power is greater than 2 as the first activated ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 2 after the ability resolves, it still can't be blocked that turn.
Once a creature with power 2 or less has been blocked, Subira's middle ability won't cause it to become unblocked.
Your collection? Your decks?
Want to manage your collection and/or create decks?