Grande-Dent, général écureuil
Créature légendaire : écureuil et guerrier
Traversée des forêts
Si au moins un jeton devait être créé sous votre contrôle, ces jetons plus autant de jetons de créature 1/1 verte Écureuil sont créés à la place.
, sacrifiez X écureuils : Une créature ciblée gagne+X/-X jusqu'à la fin du tour.
Si au moins un jeton devait être créé sous votre contrôle, ces jetons plus autant de jetons de créature 1/1 verte Écureuil sont créés à la place.
, sacrifiez X écureuils : Une créature ciblée gagne+X/-X jusqu'à la fin du tour.
3/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The additional Squirrel tokens won't have any abilities the other tokens were created with. Anything else specified in the effect creating the token (such as tapped, attacking, “That token gains haste,” or “Exile that token at end of combat”) applies to both the original tokens and the Squirrels.
Chatterfang's second ability applies to all kinds of tokens, including Clue, Food, and Treasure tokens.
In a Commander game, the defending player is the player Chatterfang is attacking or the controller of the planeswalker Chatterfang is attacking.
You don't need to control the spell or ability that creates the tokens, but you do have to be the one creating the tokens for Chatterfang's ability to apply.
If an effect changes under whose control a token would be created, that effect applies before Chatterfang's effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Chatterfang's effect is able to be applied.
Chatterfang's second ability applies to all kinds of tokens, including Clue, Food, and Treasure tokens.
In a Commander game, the defending player is the player Chatterfang is attacking or the controller of the planeswalker Chatterfang is attacking.
You don't need to control the spell or ability that creates the tokens, but you do have to be the one creating the tokens for Chatterfang's ability to apply.
If an effect changes under whose control a token would be created, that effect applies before Chatterfang's effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Chatterfang's effect is able to be applied.
Rulings
The additional Squirrel tokens won't have any abilities the other tokens were created with. Anything else specified in the effect creating the token (such as tapped, attacking, “That token gains haste,” or “Exile that token at end of combat”) applies to both the original tokens and the Squirrels.
Chatterfang's second ability applies to all kinds of tokens, including Clue, Food, and Treasure tokens.
In a Commander game, the defending player is the player Chatterfang is attacking or the controller of the planeswalker Chatterfang is attacking.
You don't need to control the spell or ability that creates the tokens, but you do have to be the one creating the tokens for Chatterfang's ability to apply.
If an effect changes under whose control a token would be created, that effect applies before Chatterfang's effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Chatterfang's effect is able to be applied.
Chatterfang's second ability applies to all kinds of tokens, including Clue, Food, and Treasure tokens.
In a Commander game, the defending player is the player Chatterfang is attacking or the controller of the planeswalker Chatterfang is attacking.
You don't need to control the spell or ability that creates the tokens, but you do have to be the one creating the tokens for Chatterfang's ability to apply.
If an effect changes under whose control a token would be created, that effect applies before Chatterfang's effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Chatterfang's effect is able to be applied.
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