Chatterfang, Squirrel General
Legendary Creature — Squirrel Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
3/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The additional Squirrel tokens won't have any abilities the other tokens were created with. Anything else specified in the effect creating the token (such as tapped, attacking, “That token gains haste,” or “Exile that token at end of combat”) applies to both the original tokens and the Squirrels.
Chatterfang's second ability applies to all kinds of tokens, including Clue, Food, and Treasure tokens.
In a Commander game, the defending player is the player Chatterfang is attacking or the controller of the planeswalker Chatterfang is attacking.
You don't need to control the spell or ability that creates the tokens, but you do have to be the one creating the tokens for Chatterfang's ability to apply.
If an effect changes under whose control a token would be created, that effect applies before Chatterfang's effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Chatterfang's effect is able to be applied.
Chatterfang's second ability applies to all kinds of tokens, including Clue, Food, and Treasure tokens.
In a Commander game, the defending player is the player Chatterfang is attacking or the controller of the planeswalker Chatterfang is attacking.
You don't need to control the spell or ability that creates the tokens, but you do have to be the one creating the tokens for Chatterfang's ability to apply.
If an effect changes under whose control a token would be created, that effect applies before Chatterfang's effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Chatterfang's effect is able to be applied.
Rulings
The additional Squirrel tokens won't have any abilities the other tokens were created with. Anything else specified in the effect creating the token (such as tapped, attacking, “That token gains haste,” or “Exile that token at end of combat”) applies to both the original tokens and the Squirrels.
Chatterfang's second ability applies to all kinds of tokens, including Clue, Food, and Treasure tokens.
In a Commander game, the defending player is the player Chatterfang is attacking or the controller of the planeswalker Chatterfang is attacking.
You don't need to control the spell or ability that creates the tokens, but you do have to be the one creating the tokens for Chatterfang's ability to apply.
If an effect changes under whose control a token would be created, that effect applies before Chatterfang's effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Chatterfang's effect is able to be applied.
Chatterfang's second ability applies to all kinds of tokens, including Clue, Food, and Treasure tokens.
In a Commander game, the defending player is the player Chatterfang is attacking or the controller of the planeswalker Chatterfang is attacking.
You don't need to control the spell or ability that creates the tokens, but you do have to be the one creating the tokens for Chatterfang's ability to apply.
If an effect changes under whose control a token would be created, that effect applies before Chatterfang's effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Chatterfang's effect is able to be applied.
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