霊気風浴び (Aether Revolt Promos)
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霊気風浴び

クリーチャー — トカゲ

トランプル
霊気風浴びが戦場に出るか攻撃するたび、あなたは、あなたがコントロールするクリーチャー1体につき(エネルギー・カウンター1個)を得る。
を支払う:ターン終了時まで、霊気風浴びは+1/+1の修整を受ける。

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can’t pay more energy counters than you have.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.
The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don’t have to choose only one.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Abilities that trigger “whenever you get one or more ,” such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker’s triggered ability resolves.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
You can’t pay more energy counters than you have.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.
The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don’t have to choose only one.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Abilities that trigger “whenever you get one or more ,” such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker’s triggered ability resolves.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
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