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집중마법

마법물체 또는 생물을 목표로 정한다. 당신은 (에너지 카운터 네 개)를 얻은 후, 그 지속물의 전환마나비용만큼 를 지불할 수 있다. 그렇게 한다면, 그 지속물의 조종권을 얻는다.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You choose the target artifact or creature as you cast Confiscation Coup. You don't choose whether or not to pay an amount of until Confiscation Coup resolves. If the target becomes an illegal target, Confiscation Coup won't resolve and you won't get .
If a permanent has in its mana cost, X is considered to be 0.
The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
In a multiplayer game, if a permanent's owner leaves the game after you've gained control of it, the permanent leaves with that player. If you leave the game before that player, the control-change effect ends.
If the target artifact or creature has a mana value of 0, you may choose to pay zero energy and gain control of it.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
You can't pay more energy counters than you have.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
You choose the target artifact or creature as you cast Confiscation Coup. You don't choose whether or not to pay an amount of until Confiscation Coup resolves. If the target becomes an illegal target, Confiscation Coup won't resolve and you won't get .
If a permanent has in its mana cost, X is considered to be 0.
The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
In a multiplayer game, if a permanent's owner leaves the game after you've gained control of it, the permanent leaves with that player. If you leave the game before that player, the control-change effect ends.
If the target artifact or creature has a mana value of 0, you may choose to pay zero energy and gain control of it.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
You can't pay more energy counters than you have.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
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