Myrel, Schild von Argivia
Legendäre Kreatur — Mensch, Soldat
Während deines Zuges können deine Gegner keine Zaubersprüche wirken oder Fähigkeiten von Artefakten, Kreaturen oder Verzauberungen aktivieren.
Immer wenn Myrel, Schild von Argivia, angreift, erzeuge X 1/1 farblose Soldat-Artefaktkreaturenspielsteine, wobei X gleich der Anzahl an Soldaten ist, die du kontrollierst.
Immer wenn Myrel, Schild von Argivia, angreift, erzeuge X 1/1 farblose Soldat-Artefaktkreaturenspielsteine, wobei X gleich der Anzahl an Soldaten ist, die du kontrollierst.
3/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Myrel, Shield of Argive’s first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn’t prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth).
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
Rulings
Myrel, Shield of Argive’s first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn’t prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth).
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
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