Myrel, bouclier d'Argive
Myrel, bouclier d'Argive back
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Myrel, bouclier d'Argive

Créature légendaire : humain et soldat

Pendant votre tour, vos adversaires ne peuvent pas lancer de sorts ou activer des capacités d'artefacts, de créatures ou d'enchantements.
À chaque fois que Myrel, bouclier d'Argive attaque, créez X jetons de créature-artefact 1/1 incolore Soldat, X étant le nombre de soldats que vous contrôlez.

3/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Myrel, Shield of Argive’s first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn’t prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth).
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
Myrel, Shield of Argive’s first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn’t prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth).
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
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