Myrel, bouclier d'Argive
Créature légendaire : humain et soldat
Pendant votre tour, vos adversaires ne peuvent pas lancer de sorts ou activer des capacités d'artefacts, de créatures ou d'enchantements.
À chaque fois que Myrel, bouclier d'Argive attaque, créez X jetons de créature-artefact 1/1 incolore Soldat, X étant le nombre de soldats que vous contrôlez.
À chaque fois que Myrel, bouclier d'Argive attaque, créez X jetons de créature-artefact 1/1 incolore Soldat, X étant le nombre de soldats que vous contrôlez.
3/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Myrel, Shield of Argive’s first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn’t prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth).
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
Rulings
Myrel, Shield of Argive’s first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn’t prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth).
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
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