Der große Tanz
Verzauberung
Zahle während Deiner Versorgungsphase UU oder begrabe den großen Tanz.
Wähle eine Beschwörungskarte im Spiel, wenn Du den großen Tanz sprichst. Wenn der große Tanz ins Spiel kommt, bringe eine Spielsteinkreatur ins Spiel und behandle diese wie eine genaue Kopie dieser Beschwörungskarte.
Wenn der große Tanz das Spiel verlässt, begrabe die Spielsteinkreatur und umgekehrt.
Wähle eine Beschwörungskarte im Spiel, wenn Du den großen Tanz sprichst. Wenn der große Tanz ins Spiel kommt, bringe eine Spielsteinkreatur ins Spiel und behandle diese wie eine genaue Kopie dieser Beschwörungskarte.
Wenn der große Tanz das Spiel verlässt, begrabe die Spielsteinkreatur und umgekehrt.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The ability is targeted and checks the validity of the target when put on the stack and when resolving. If the creature is not still there when the copy ability resolves, the ability doesn’t resolve and no token is put onto the battlefield. This card remains on the battlefield as an enchantment with no token.
Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.
Destroying the creature that was copied will not cause the token creature to be destroyed as well.
The mana cost is copied.
Treat the token as entering the battlefield as a copy of the chosen creature. If that creature normally gets counters when entering the battlefield, the token creature gets counters.
If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won’t have any connection to a Dance of Many permanent, so it won’t be exiled when a Dance of Many leaves the battlefield.
Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.
Destroying the creature that was copied will not cause the token creature to be destroyed as well.
The mana cost is copied.
Treat the token as entering the battlefield as a copy of the chosen creature. If that creature normally gets counters when entering the battlefield, the token creature gets counters.
If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won’t have any connection to a Dance of Many permanent, so it won’t be exiled when a Dance of Many leaves the battlefield.
Rulings
The ability is targeted and checks the validity of the target when put on the stack and when resolving. If the creature is not still there when the copy ability resolves, the ability doesn’t resolve and no token is put onto the battlefield. This card remains on the battlefield as an enchantment with no token.
Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.
Destroying the creature that was copied will not cause the token creature to be destroyed as well.
The mana cost is copied.
Treat the token as entering the battlefield as a copy of the chosen creature. If that creature normally gets counters when entering the battlefield, the token creature gets counters.
If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won’t have any connection to a Dance of Many permanent, so it won’t be exiled when a Dance of Many leaves the battlefield.
Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.
Destroying the creature that was copied will not cause the token creature to be destroyed as well.
The mana cost is copied.
Treat the token as entering the battlefield as a copy of the chosen creature. If that creature normally gets counters when entering the battlefield, the token creature gets counters.
If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won’t have any connection to a Dance of Many permanent, so it won’t be exiled when a Dance of Many leaves the battlefield.
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