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Rituel

Choisissez jusqu'à quatre créatures ciblées que vous ne contrôlez pas. Pour chacune d'elles, le contrôleur de cette créature est confronté à un choix révoltant — Cette créature devient une créature 1/1 blanche Humain et perd toutes ses capacités, ou vous créez un jeton qui en est une copie.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

When a player faces a villainous choice, they first choose one of the two options, then all actions in the chosen option are performed.
A player facing a villainous choice can always choose either option, even if one or both of the options are impossible. For example, if one of the options is to sacrifice a creature, a player who controls no creatures can still choose that option.
If a spell or ability requires multiple players to face a villainous choice, the result is a little different from other effects in Magic. In that case, the first player in turn order makes their choice and the action for that choice is performed before the next player makes their choice. Then each of the remaining players repeat this process in turn order.
When a player faces a villainous choice, they first choose one of the two options, then all actions in the chosen option are performed.
A player facing a villainous choice can always choose either option, even if one or both of the options are impossible. For example, if one of the options is to sacrifice a creature, a player who controls no creatures can still choose that option.
If a spell or ability requires multiple players to face a villainous choice, the result is a little different from other effects in Magic. In that case, the first player in turn order makes their choice and the action for that choice is performed before the next player makes their choice. Then each of the remaining players repeat this process in turn order.
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