Whiplash Trap
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Whiplash Trap

Instant — Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can target any two creatures, not just ones that entered the battlefield this turn.
Casting a Trap by paying its alternative cost doesn’t change its mana cost or mana value. The only difference is the cost you actually pay.
You must target two creatures as you cast Whiplash Trap. If you can’t (because just one creature is on the battlefield, perhaps), you can’t cast the spell.
Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
You can target any two creatures, not just ones that entered the battlefield this turn.
Casting a Trap by paying its alternative cost doesn’t change its mana cost or mana value. The only difference is the cost you actually pay.
You must target two creatures as you cast Whiplash Trap. If you can’t (because just one creature is on the battlefield, perhaps), you can’t cast the spell.
Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
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Value
0.12€


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