Emeria, a Ruína Celeste (Zendikar)
Emeria, a Ruína Celeste back
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Emeria, a Ruína Celeste

Terreno

Emeria, a Ruína Celeste, entra no campo de batalha virado.
No início de sua manutenção, se controlar sete ou mais Planícies, você poderá devolver o card de criatura alvo de seu cemitério ao campo de batalha.
: Adicione à sua reserva de mana.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Emeria, the Sky Ruin’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control seven or more Plains as your upkeep starts, and (2) the ability will do nothing if you control fewer than seven Plains by the time it resolves.
Emeria, the Sky Ruin’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control seven or more Plains as your upkeep starts, and (2) the ability will do nothing if you control fewer than seven Plains by the time it resolves.
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Value
10.46€


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