Elementare Anziehungskraft
Elementare Anziehungskraft back
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Elementare Anziehungskraft

Hexerei

Bonus (Du kannst zusätzlich bezahlen, sowie du diesen Zauberspruch wirkst.)
Bringe einen 7/1 roten Elementarwesen-Kreaturenspielstein mit Eile, der Trampelschaden verursacht, ins Spiel. Schicke ihn zu Beginn des nächsten Endsegments ins Exil. Falls die Bonuskosten von Elementare Anziehungskraft bezahlt wurden, erhält diese Kreatur +7/+0 bis zum Ende des Zuges.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Elemental Appeal was kicked, it creates a 7/1 token with trample and haste that gets +7/+0 until end of turn. It doesn’t create a 14/1 token. This matters in case something copies that token (the copy will be just 7/1), or in case Elemental Appeal is somehow cast during an end step (in which case the +7/+0 lasts just for that turn).
If Elemental Appeal was kicked, it creates a 7/1 token with trample and haste that gets +7/+0 until end of turn. It doesn’t create a 14/1 token. This matters in case something copies that token (the copy will be just 7/1), or in case Elemental Appeal is somehow cast during an end step (in which case the +7/+0 lasts just for that turn).
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Value
0.18€


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