standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Once the ability resolves, the bonus won’t change later in the turn, even if the number of other attacking Pirates does.
Count the number of other attacking Pirates as the ability resolves to determine the size of the bonus.
In a Two-Headed Giant game, attacking Pirates controlled by your teammate will count for Dire Fleet Captain’s ability.
Count the number of other attacking Pirates as the ability resolves to determine the size of the bonus.
In a Two-Headed Giant game, attacking Pirates controlled by your teammate will count for Dire Fleet Captain’s ability.
Rulings
Once the ability resolves, the bonus won’t change later in the turn, even if the number of other attacking Pirates does.
Count the number of other attacking Pirates as the ability resolves to determine the size of the bonus.
In a Two-Headed Giant game, attacking Pirates controlled by your teammate will count for Dire Fleet Captain’s ability.
Count the number of other attacking Pirates as the ability resolves to determine the size of the bonus.
In a Two-Headed Giant game, attacking Pirates controlled by your teammate will count for Dire Fleet Captain’s ability.
Your collection? Your decks?
Want to manage your collection and/or create decks?