Énervement
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Énervement

Rituel

L'Énervement inflige 1 blessure à une créature ciblée que vous contrôlez. Cette créature acquiert le piétinement jusqu'à la fin du tour.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the damage that would be dealt by Rile is prevented, the creature still gains trample until end of turn.
If Rile targets a creature with 1 toughness, that creature won't be destroyed until after you've drawn a card. Its abilities may affect that draw or trigger on that draw if appropriate.
If the target creature is an illegal target by the time Rile resolves, the entire spell doesn't resolve. You won't draw a card.
If the damage that would be dealt by Rile is prevented, the creature still gains trample until end of turn.
If Rile targets a creature with 1 toughness, that creature won't be destroyed until after you've drawn a card. Its abilities may affect that draw or trigger on that draw if appropriate.
If the target creature is an illegal target by the time Rile resolves, the entire spell doesn't resolve. You won't draw a card.
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Value
0.14€


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