Scarabée du Temps
Créature : extraterrestre et insecte
Furtivité (Cette créature ne peut pas être bloquée par des créatures de force supérieure.)
Univers parallèle — À chaque fois que le Scarabée du Temps inflige des blessures de combat à un joueur, voyagez dans le temps. (Pour chaque carte en suspension que vous possédez et chaque permanent que vous contrôlez avec un marqueur « temps » sur lui, vous pouvez ajouter ou retirer un marqueur « temps ».)
Univers parallèle — À chaque fois que le Scarabée du Temps inflige des blessures de combat à un joueur, voyagez dans le temps. (Pour chaque carte en suspension que vous possédez et chaque permanent que vous contrôlez avec un marqueur « temps » sur lui, vous pouvez ajouter ou retirer un marqueur « temps ».)
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
Rulings
Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
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