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Rulings
If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.
To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
Rulings
If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.
To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
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