Le piège du Fabricant de jouets
Enchantement
Au début de votre entretien, choisissez secrètement un chiffre entre 1 et 5 qui n'a pas été choisi. Si vous faites ainsi, un adversaire devine le chiffre que vous avez choisi, puis vous le révélez. S'il n'a pas deviné juste, il perd un nombre de points de vie égal au chiffre qu'il a deviné et vous piochez une carte. S'il a deviné juste, sacrifiez Le piège du Fabricant de jouets.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.
To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
Rulings
If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.
To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
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