Grasp of Fate (Doctor Who)
Grasp of Fate back
Click to flip the card
Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
Korean flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
In a multiplayer game, if Grasp of Fate’s owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
Auras attached to exiled nonland permanents will be put into their owners’ graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
In a multiplayer game, if Grasp of Fate’s owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
Auras attached to exiled nonland permanents will be put into their owners’ graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
2.20€


Related cards

Links
MCT tags