泰菲力的曲时术

瞬间

放逐目标由你操控的永久物。在下一个结束步骤开始时,将所放逐的牌在其拥有者的操控下移回战场。如果它进战场时是生物,则它进战场时上面额外有一个+1/+1指示物。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The permanent returns untapped unless another effect causes it to enter the battlefield tapped.
To determine whether the entering permanent is entering as a creature, consider any effects that will modify that permanent’s characteristics once it’s on the battlefield, including that permanent’s own abilities that affect only itself and effects from other objects.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was.
A creature returned to the battlefield this way enters the battlefield with one +1/+1 counter if it would otherwise enter with no +1/+1 counters.
The permanent returns untapped unless another effect causes it to enter the battlefield tapped.
To determine whether the entering permanent is entering as a creature, consider any effects that will modify that permanent’s characteristics once it’s on the battlefield, including that permanent’s own abilities that affect only itself and effects from other objects.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was.
A creature returned to the battlefield this way enters the battlefield with one +1/+1 counter if it would otherwise enter with no +1/+1 counters.
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