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Stregoneria

Fino alla fine del turno, le creature che controlli prendono +2/+2 e hanno "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore o a un planeswalker, distruggi un artefatto o un incantesimo bersaglio controllato dal giocatore in difesa".
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Storm the Citadel affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain the triggered ability.
If a creature is attacking a planeswalker, the controller of the planeswalker is the defending player.
Storm the Citadel affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain the triggered ability.
If a creature is attacking a planeswalker, the controller of the planeswalker is the defending player.
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