Dovin, Grão-árbitro
Planeswalker Lendário — Dovin
+1: Até o final do turno, toda vez que uma criatura que você controla causar dano de combate a um jogador, coloque um marcador de lealdade em Dovin, Grão-árbitro.
−1: Crie uma ficha de criatura artefato Tóptero incolor 1/1 com voar. Você ganha 1 ponto de vida.
−7: Olhe os dez cards do topo de seu grimório. Coloque três deles em sua mão e o restante no fundo de seu grimório em ordem aleatória.
−1: Crie uma ficha de criatura artefato Tóptero incolor 1/1 com voar. Você ganha 1 ponto de vida.
−7: Olhe os dez cards do topo de seu grimório. Coloque três deles em sua mão e o restante no fundo de seu grimório em ordem aleatória.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The delayed triggered ability created by Dovin’s first ability triggers for each creature you control that deals combat damage to a player this turn. Dovin gets only one loyalty counter as each ability resolves, no matter how much damage was dealt.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
Rulings
The delayed triggered ability created by Dovin’s first ability triggers for each creature you control that deals combat damage to a player this turn. Dovin gets only one loyalty counter as each ability resolves, no matter how much damage was dealt.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
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