Dovin, Gran Giudice
Planeswalker Leggendario — Dovin
+1: Fino alla fine del turno, ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, metti un segnalino fedeltà su Dovin, Gran Giudice.
-1: Crea una pedina creatura artefatto Tottero 1/1 incolore con volare. Guadagni 1 punto vita.
-7: Guarda le prime dieci carte del tuo grimorio. Aggiungine tre alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine.
-1: Crea una pedina creatura artefatto Tottero 1/1 incolore con volare. Guadagni 1 punto vita.
-7: Guarda le prime dieci carte del tuo grimorio. Aggiungine tre alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The delayed triggered ability created by Dovin’s first ability triggers for each creature you control that deals combat damage to a player this turn. Dovin gets only one loyalty counter as each ability resolves, no matter how much damage was dealt.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
Rulings
The delayed triggered ability created by Dovin’s first ability triggers for each creature you control that deals combat damage to a player this turn. Dovin gets only one loyalty counter as each ability resolves, no matter how much damage was dealt.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
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