梅泽的十手

传奇神器~武具

每当佩带此武具的生物造成战斗伤害时,在梅泽的十手上放置两个充电指示物。
从梅泽的十手上移去一个充电指示物:选择一项~佩带此武具的生物得+2/+2直到回合结束;或目标生物得-1/-1直到回合结束;或你获得2点生命。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
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Value
7.34€


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