B.O.B. (Bevy of Beebles)
Legendary Planeswalker — B.O.B.
As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.
The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)
+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.
−1: Draw a card.
The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)
+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.
−1: Draw a card.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
B.O.B. is not a creature and is not itself a Beeble.
B.O.B.’s loyalty counts all Beebles you control, not just the tokens B.O.B. creates. Or separates? Whatever B.O.B. does.
Sacrificing Beebles to account for B.O.B.’s lost loyalty happens before state-based actions clean up the lethally-damaged Beebles. The one that blocked can heroically be the one you sacrifice. Farewell, brave Beeble. B.O.B.-speed.
Conversely, other cards like Primal Vigor don’t mention “effects.” If you control one of these cards, activating B.O.B.’s first loyalty ability would cause you to create two Beebles, and thus put two loyalty counters on B.O.B.
If you control Doubling Season or a similar card that applies “is an effect would create one or more tokens,” you’d create eight Beebles as B.O.B. enters the battlefield. However, because such cards apply only to effects and not costs, you’d still create only one Beeble if you activated B.O.B.’s first loyalty ability.
Every time B.O.B loses loyalty, you choose which Beebles to sacrifice. If B.O.B. is dealt more damage than the number of Beebles you control, you sacrifice all of them, and then B.O.B. is put into its owner’s graveyard.
If B.O.B. gains loyalty, the Beeble you create is a 1/1 blue Beeble creature token.
B.O.B.’s loyalty counts all Beebles you control, not just the tokens B.O.B. creates. Or separates? Whatever B.O.B. does.
Sacrificing Beebles to account for B.O.B.’s lost loyalty happens before state-based actions clean up the lethally-damaged Beebles. The one that blocked can heroically be the one you sacrifice. Farewell, brave Beeble. B.O.B.-speed.
Conversely, other cards like Primal Vigor don’t mention “effects.” If you control one of these cards, activating B.O.B.’s first loyalty ability would cause you to create two Beebles, and thus put two loyalty counters on B.O.B.
If you control Doubling Season or a similar card that applies “is an effect would create one or more tokens,” you’d create eight Beebles as B.O.B. enters the battlefield. However, because such cards apply only to effects and not costs, you’d still create only one Beeble if you activated B.O.B.’s first loyalty ability.
Every time B.O.B loses loyalty, you choose which Beebles to sacrifice. If B.O.B. is dealt more damage than the number of Beebles you control, you sacrifice all of them, and then B.O.B. is put into its owner’s graveyard.
If B.O.B. gains loyalty, the Beeble you create is a 1/1 blue Beeble creature token.
Rulings
B.O.B. is not a creature and is not itself a Beeble.
B.O.B.’s loyalty counts all Beebles you control, not just the tokens B.O.B. creates. Or separates? Whatever B.O.B. does.
Sacrificing Beebles to account for B.O.B.’s lost loyalty happens before state-based actions clean up the lethally-damaged Beebles. The one that blocked can heroically be the one you sacrifice. Farewell, brave Beeble. B.O.B.-speed.
Conversely, other cards like Primal Vigor don’t mention “effects.” If you control one of these cards, activating B.O.B.’s first loyalty ability would cause you to create two Beebles, and thus put two loyalty counters on B.O.B.
If you control Doubling Season or a similar card that applies “is an effect would create one or more tokens,” you’d create eight Beebles as B.O.B. enters the battlefield. However, because such cards apply only to effects and not costs, you’d still create only one Beeble if you activated B.O.B.’s first loyalty ability.
Every time B.O.B loses loyalty, you choose which Beebles to sacrifice. If B.O.B. is dealt more damage than the number of Beebles you control, you sacrifice all of them, and then B.O.B. is put into its owner’s graveyard.
If B.O.B. gains loyalty, the Beeble you create is a 1/1 blue Beeble creature token.
B.O.B.’s loyalty counts all Beebles you control, not just the tokens B.O.B. creates. Or separates? Whatever B.O.B. does.
Sacrificing Beebles to account for B.O.B.’s lost loyalty happens before state-based actions clean up the lethally-damaged Beebles. The one that blocked can heroically be the one you sacrifice. Farewell, brave Beeble. B.O.B.-speed.
Conversely, other cards like Primal Vigor don’t mention “effects.” If you control one of these cards, activating B.O.B.’s first loyalty ability would cause you to create two Beebles, and thus put two loyalty counters on B.O.B.
If you control Doubling Season or a similar card that applies “is an effect would create one or more tokens,” you’d create eight Beebles as B.O.B. enters the battlefield. However, because such cards apply only to effects and not costs, you’d still create only one Beeble if you activated B.O.B.’s first loyalty ability.
Every time B.O.B loses loyalty, you choose which Beebles to sacrifice. If B.O.B. is dealt more damage than the number of Beebles you control, you sacrifice all of them, and then B.O.B. is put into its owner’s graveyard.
If B.O.B. gains loyalty, the Beeble you create is a 1/1 blue Beeble creature token.
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