Exit Through the Grift Shop
Sorcery
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If there are stickers on the card, the copy won’t have any of those stickers.
Players can’t bid more life than they have.
Players may bid in any order. If two or more players try to place the same bid at the same time, you choose which of them does so. Bidding continues until no one places additional bids and the high bid stands. Players may bid at any time while bidding is in progress. End the bidding in a reasonable time frame and don’t drag the bidding on for too long.
The winning bidder casts the copy while Exit Through the Grift Shop is resolving.
If the copy is a permanent spell, it enters the battlefield as a token.
Players can’t bid more life than they have.
Players may bid in any order. If two or more players try to place the same bid at the same time, you choose which of them does so. Bidding continues until no one places additional bids and the high bid stands. Players may bid at any time while bidding is in progress. End the bidding in a reasonable time frame and don’t drag the bidding on for too long.
The winning bidder casts the copy while Exit Through the Grift Shop is resolving.
If the copy is a permanent spell, it enters the battlefield as a token.
Rulings
If there are stickers on the card, the copy won’t have any of those stickers.
Players can’t bid more life than they have.
Players may bid in any order. If two or more players try to place the same bid at the same time, you choose which of them does so. Bidding continues until no one places additional bids and the high bid stands. Players may bid at any time while bidding is in progress. End the bidding in a reasonable time frame and don’t drag the bidding on for too long.
The winning bidder casts the copy while Exit Through the Grift Shop is resolving.
If the copy is a permanent spell, it enters the battlefield as a token.
Players can’t bid more life than they have.
Players may bid in any order. If two or more players try to place the same bid at the same time, you choose which of them does so. Bidding continues until no one places additional bids and the high bid stands. Players may bid at any time while bidding is in progress. End the bidding in a reasonable time frame and don’t drag the bidding on for too long.
The winning bidder casts the copy while Exit Through the Grift Shop is resolving.
If the copy is a permanent spell, it enters the battlefield as a token.
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