Goblin Girder Gang (Unfinity)
Goblin Girder Gang back
Click to flip the card
Goblin Girder Gang

Creature — Goblin Employee

Reach
Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.
Goblin Girder Gang gets +1/+0 for each result stored on it.

0/4
English flag
Korean flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To store a result means to lock the result and save it on Goblin Girder Gang. Once a certain result is stored on Goblin Girder Gang, it remains stored until Goblin Girder Gang leaves the battlefield.
You can store any result of a die roll on Triple G, including numbers lower than 1, numbers higher than 6, and even numbers higher than 20. You can even store non-numbers such as blank faces or CHAOS by rolling the planar die.
Goblin Girder Gang has received a minor update to its triggered ability. Specifically, the ability will check both as it triggers and as it tries to resolve to see if the result is stored on Goblin Girder Gang. For example, if 3 is not stored on Goblin Girder Gang and you roll two 3s, the ability will trigger twice. If you store the first 3 on it, the second ability won’t resolve as it will see that 3 is now stored on Goblin Girder Gang.
A target is “without a hat” if they don’t meet the criteria for “having a hat.” (You probably don’t need to look that up. It means what you think it means.)
To store a result means to lock the result and save it on Goblin Girder Gang. Once a certain result is stored on Goblin Girder Gang, it remains stored until Goblin Girder Gang leaves the battlefield.
You can store any result of a die roll on Triple G, including numbers lower than 1, numbers higher than 6, and even numbers higher than 20. You can even store non-numbers such as blank faces or CHAOS by rolling the planar die.
Goblin Girder Gang has received a minor update to its triggered ability. Specifically, the ability will check both as it triggers and as it tries to resolve to see if the result is stored on Goblin Girder Gang. For example, if 3 is not stored on Goblin Girder Gang and you roll two 3s, the ability will trigger twice. If you store the first 3 on it, the second ability won’t resolve as it will see that 3 is now stored on Goblin Girder Gang.
A target is “without a hat” if they don’t meet the criteria for “having a hat.” (You probably don’t need to look that up. It means what you think it means.)
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.87€


Related cards

Links
MCT tags