Dart Throw
Artifact — Attraction
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The card you throw must be a traditionally sized Magic card. It can be in a card sleeve if you’d like, but it can’t be otherwise modified. It must be thrown onto the battlefield from at least three feet (about one meter) away horizontally.
Card sleeves are considered part of the card. If the thrown card (or its own card sleeve) touches Dart Throw’s sleeve, it is considered to be touching Dart Throw.
No player may interfere with the throwing of the card, including while it’s in flight.
Check whether the thrown card touches Dart Throw after it stops moving. If it touched Dart Throw but came to rest not touching it, that’s a miss.
Card sleeves are considered part of the card. If the thrown card (or its own card sleeve) touches Dart Throw’s sleeve, it is considered to be touching Dart Throw.
No player may interfere with the throwing of the card, including while it’s in flight.
Check whether the thrown card touches Dart Throw after it stops moving. If it touched Dart Throw but came to rest not touching it, that’s a miss.
Rulings
The card you throw must be a traditionally sized Magic card. It can be in a card sleeve if you’d like, but it can’t be otherwise modified. It must be thrown onto the battlefield from at least three feet (about one meter) away horizontally.
Card sleeves are considered part of the card. If the thrown card (or its own card sleeve) touches Dart Throw’s sleeve, it is considered to be touching Dart Throw.
No player may interfere with the throwing of the card, including while it’s in flight.
Check whether the thrown card touches Dart Throw after it stops moving. If it touched Dart Throw but came to rest not touching it, that’s a miss.
Card sleeves are considered part of the card. If the thrown card (or its own card sleeve) touches Dart Throw’s sleeve, it is considered to be touching Dart Throw.
No player may interfere with the throwing of the card, including while it’s in flight.
Check whether the thrown card touches Dart Throw after it stops moving. If it touched Dart Throw but came to rest not touching it, that’s a miss.
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