Cover the Spot
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Card sleeves are considered part of the card. If Cover the Spot is sleeved, the dropped cards may also be sleeved. If Cover the Spot is not sleeved, the dropped cards can’t be either.
The dropped cards don’t have to flip, rotate, or do any other kind of acrobatics.
No player may interfere with the dropping of the cards, including while they’re in freefall.
The cards you drop must be traditionally sized Magic cards. You can’t use plane cards, oversized cards, or those giant cards that are sometimes given away as prizes or at conventions.
The dropped cards don’t have to flip, rotate, or do any other kind of acrobatics.
No player may interfere with the dropping of the cards, including while they’re in freefall.
The cards you drop must be traditionally sized Magic cards. You can’t use plane cards, oversized cards, or those giant cards that are sometimes given away as prizes or at conventions.
Rulings
Card sleeves are considered part of the card. If Cover the Spot is sleeved, the dropped cards may also be sleeved. If Cover the Spot is not sleeved, the dropped cards can’t be either.
The dropped cards don’t have to flip, rotate, or do any other kind of acrobatics.
No player may interfere with the dropping of the cards, including while they’re in freefall.
The cards you drop must be traditionally sized Magic cards. You can’t use plane cards, oversized cards, or those giant cards that are sometimes given away as prizes or at conventions.
The dropped cards don’t have to flip, rotate, or do any other kind of acrobatics.
No player may interfere with the dropping of the cards, including while they’re in freefall.
The cards you drop must be traditionally sized Magic cards. You can’t use plane cards, oversized cards, or those giant cards that are sometimes given away as prizes or at conventions.
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