Goryo's Vengeance
Instant — Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
If the returned creature leaves the battlefield before the end step, it will remain in its current zone. It won’t be exiled.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
If the returned creature leaves the battlefield before the end step, it will remain in its current zone. It won’t be exiled.
Rulings
A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
If the returned creature leaves the battlefield before the end step, it will remain in its current zone. It won’t be exiled.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
If the returned creature leaves the battlefield before the end step, it will remain in its current zone. It won’t be exiled.
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