Repel the Darkness (Ultimate Masters)
Repel the Darkness back
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Repel the Darkness

Instant

Tap up to two target creatures.
Draw a card.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you target zero creatures, all that happens is you draw a card.
If you target two creatures and they’re both illegal as Repel the Darkness resolves, the spell doesn’t resolve; you don’t draw a card. If just one target is illegal, the spell does resolve; the remaining legal target becomes tapped (if it’s untapped at that time) and you draw a card.
You may target zero, one, or two creatures. The creatures don’t need to be untapped.
If you target one creature and that target is illegal as Repel the Darkness resolves, the spell doesn’t resolve. You don’t draw a card.
If you target zero creatures, all that happens is you draw a card.
If you target two creatures and they’re both illegal as Repel the Darkness resolves, the spell doesn’t resolve; you don’t draw a card. If just one target is illegal, the spell does resolve; the remaining legal target becomes tapped (if it’s untapped at that time) and you draw a card.
You may target zero, one, or two creatures. The creatures don’t need to be untapped.
If you target one creature and that target is illegal as Repel the Darkness resolves, the spell doesn’t resolve. You don’t draw a card.
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Value
0.05€


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